timeline

June 14th-August 16th, 2023 (~8 weeks)

deliverables

audit readouts, research readouts, a medium-fidelity desktop prototype

role

UX Designer & Researcher

tools

Figma, Miro, Whimsical, UserTesting, Google Workspace

The Proposal and Solution

This project explores how Achieve, a primarily higher-ed courseware platform, can help students be aware of tasks they need to complete and information that is meaningful to them to increase engagement and ultimately succeed in a course.

The solution consisted of a medium-fidelity prototype with new and customizable communication features within Achieve, such as the ability to create reminders and view notifications.

Screen Recording 2023-08-23 at 10.03.52 AM.mov

Takeaways


Understand and communicate expectations.

Deciphering how to best communicate through project documentation and narrowing down scope and was essential, especially with the limited time of the internship. The project sheet served as a reference for those who were not familiar with the project but also was a guide for myself to look back on and update throughout the process.


Get feedback early on and make time for iterating.

I'm grateful that I brought my concepts to design critiques on a weekly basis, but I feel like I benefitted from the more thoughtful feedback from my one-on-one conversations. As the end was looming, I realized I needed more time for iteration- not that my designs were lacking something particular, but there was more to explore.


Get to know what others are up to. 

This was by far my favorite part of the experience, despite my introversion. I set up countless intro chats with a variety of people- from project managers and directors on other teams to design contractors to the inspiring CEO. It was fascinating and valuable learning about each employee's diverse personal and professional backgrounds, as well as their current and past projects. Each conversation led to me to someone else. I found past similar projects, which was helpful for my own, and intriguing studies and initiatives, which lead me to my current role on the Learning Science & Research team.

Table of Contents

Because it's a long one.

BACKGROUND

About Macmillan Learning & Achieve


Macmillan Learning is a privately-held, family-owned company that inspires what’s possible for every learner. We envision a world in which every learner succeeds. Through our content, tools and services, we aim to make that a reality


Achieve is Macmillan’s next-generation online learning system: a fully mobile, accessible, and flexible learning system. Building on the best features of our legacy platforms, Achieve offers powerful assessment tools and content to support students of all levels of preparation in an intuitive and user-friendly system. These tools also easily integrate with your school's LMS if needed for a seamless experience.


EXPLORATION

Communications Audit


Prior to thinking about designing for specific use cases and user tasks, I worked with another intern under the guidance of a UX design manager to delve head-first into Achieve and conduct a brief audit of the communication capabilities within the platform.


Here's what we got up to that first week:



We experienced the courseware tool as instructors and students. The types of assignments and tools differed based on the discipline, for example, Writing Tools in Achieve for English, so it was important to also have access to classes from different disciplines. 


Some access was a limited and I realized later we probably should have had proper product training, which I eventually got around to on my own.

Understanding relationships between Macmillan Learning, instructors, and students- notice the many question marks as we were trying to explore what was possible in Achieve.

Initial Student Interviews


In the second week of this audit, we chatted with five current college students to not only better understand their experiences with courseware and communication, but also visualize their complex user ecosystem.


Our primary goal was to understand the value of communication for students in general to inform how to focus and enhance our communication solutions to better meet the needs of students.


Here' are some questions we asked: 


Despite the availability bias and a nebulous research goal in mind, we found several key insights from these interviews, which validated some past research like student journey maps and competitive analyses we stumbled upon. 

Some scattered notes from one of my sessions with a student.

Findings & Recommendations


After some empathy mapping, too-broad HMWs, and messy storyboarding, we came to a couple of findings and recommendations:

Students don't reach out because they feel as though they may be behind or they are expected to know what to do.   A low-stakes chat option between the instructor and student as well as between students to support of a sense of belonging.

Personalized and actionable feedback is important, especially if they aren't learning in person or are in a larger class.   Make feedback more accessible for both instructors to give and students to receive. Reporting & Insights can be more actionable (allowing instructors share insights, filter students based on skillsets, and provide supplemental resources to certain groups of students).

Having everything in one places helps students stay on track.   Explore LMS integration and how we can embed a notification framework to create a seamless, and ultimately helpful, experience.

A consistent need for instructor announcements, assignment updates, accessing grades and feedback, and study resources throughout a semester.   A functioning mobile app.


Admittedly, some of these are a bit broad and unrealistic to take on, but this was meant to start a conversation with other designers and get thinking about more specific concepts. 

DETERMINING THE SCOPE

The Project Sheet


Even before receiving a proposal related to communication, we learned about project documentation. Once we received our proposals, we began to build our respective Project Sheets to help narrow down and define the scope of our main projects.  


Here is a summary of what the Project Sheet covered:










It's a lot, but having a comprehensive document to reference kept me (& hopefully others) on track.

Some Secondary Research & Past Initiatives


While I was constructing my own research plan, I did some secondary research.

These are some comments on notifications from Productboard from students:

Competitor analyses (including popular LMSs) showed:


I also looked at recommendations and best practices of online notifications and reminders, since the idea is definitely not new:


I looked into past initiatives with Sapling Learning, a depreciated courseware platform (which, coincidentally, I used for organic chemistry). A senior researcher led me to this project in one of our intro/feedback chats. 

There were several sketches of email messages, settings, and what noticiations could look like from a co-creation session with students:


Here are some validated designs from that project, including toasts, a notification center, and alert management, which were helpful to reference as I ideated:


I also discussed similar projects with a product director for another retired product. In Launchpad, instructors had the ability to schedule and send out reminders to students in assignment settings:

Research Planning


A survey where students explained their reasoning and with a co-design section provided an indirect way to collect attitudinal as well as some behavioral data.


With some fine-tuning of the goals and questions from a research mentor and other senior researchers and validation from my product manager, we launched a survey with 20 students in UserTesting. Here are the primary reasearch questions:

The research plan outlined a screener and a survey that took about 15-20 minutes.

Surveying Students


A co-design portion of the survey allowed for initial validation of some early concepts and the option for specific design suggestions.


A homepage was presented to students with options of where they would expect notifications to be:

57% of students expected notifications to be in the top right, next to their name or by the calendar view button.

Research Synthesis


Once I did some more note taking, data visualization, and affinity mapping, I found that students want notifications to ultimately be helpful, subtle, and all in one place.

Here's what was most surprising:

These things could have been clarified or asked more in depth:

After consolidating themes, reviewing good examples of notifications mentioned by students, and utilizing the co-design results of the survey I was more than ready to finally jump into ideating.

CONCEPTING

Initial Concepts


These concepts were quickly jotted down following the secondary research as I was still planning the survey. 


In the first concept, I imagined creating a companion-type app that reminded students of what they needed to do via a chatbot. It would also have addressed some of the recommendations we made in the audit, but the scope was a bit much for the time we had.

Synthesizing Concepts


Before any wireframing or lo-fis, I did a brain dump of what notifications and a dropdown could entail. I also explored iconography. I denoted the concepts I was leaning towards in yellow. They included:

I moved back and forth between sketching and putting ideas together on paper and in Whimsical. 

I thought about the tone and copy from what I learned from my research, but also considered brand guidelines some of Macmillan Learning's values. I was still thinking about an AI-helper functionality, but didn't get around to exploring it. 

For the settings page, I went straight into visualizing it digitally. It helped to keep those previous designs from Sapling accessible as I moved forward with mine. 

I redesigned the Achieve settings without thinking too much about the specifics, as they were currently on a separate page from Achieve (and narrow). 

I primarily experimented with how the notification frequency and alerts/reminders would be set. 

THE SOLUTION & VALIDATION

Usability Testing


Upon the third iteration or so, I felt confident enough to test out the design. We tested with 10 students through user testing and gave them 2 tasks:


Here's what users liked:


There were also some valuable recommendations:


It was important to watch each user interact with the prototype; Some didn't actually complete the task, despite them answering that they successfully completed the task.

Here's what users liked:


There were also some valuable recommendations:


It was important to watch each user interact with the prototype and talk through their thinking; Some didn't actually complete the task, despite them answering that they successfully completed the task.

Iterating the Notification Dropdown

Here's how the notification dropdown changed after feedback:


After usability testing, I considered a larger view of the notifications dropdown that could be expanded and minimized. However, this felt like too much of a disruption and almost a separate page, which I had to remind myself was the least preferred among students in the survey.

Iterating the Settings

Here's how the notification settings changed after feedback:

The Final Prototype


After just 10 days of iterating, I found a stopping place.

Screen Recording 2023-08-23 at 10.03.52 AM.mov

Ship it.

- a senior designer

Tech Validation


We got the chance to show our prototypes to several engineers and have a discussion of what creating it would realistically entail and require. Here's what we discussed:

Accessibility Validation


My mentor designer mentioned Accessibility Office Hours early on. I attended a couple out of curiosity and eventually brought my own prototype for feedback. Here's what I learned:

REFLECTION

Future Design Considerations


Areas for Exploration


Other Takeaways & Final Thoughts


Nice. You made it to the end!

If you have any questions or would like to see anything more in depth, such as the project sheet, the research plan and results, or any design work, please don't hesitate to reach out!