timeline

June 14th-August 16th, 2023 (~8 weeks)

deliverables

audit readouts, research readouts, a medium-fidelity desktop prototype

role

UX Designer & Researcher

tools

Figma, Mural, Whimsical, UserTesting, Google Workspace

The Proposal

This project explores how Achieve, a primarily higher-ed courseware platform, can help students be aware of tasks they need to complete and information that is meaningful to them to increase engagement and ultimately succeed in a course.

The Solution

The solution consisted of a medium-fidelity prototype with new and customizable communication features within Achieve, such as the ability to create reminders and view notifications.

Prototype Video

Screen Recording 2023-08-23 at 10.03.52 AM.mov

The Process

Here's what the 8 week process looked like:

EXPLORATION

Communications Audit


We spent the first week or so exploring the theme of communication within Achieve, Macmillan Learning’s digital courseware platform for primarily higher-ed students. Learn more about Achieve on Macmillan Learning's site


We experienced the courseware tool as instructors and students. The types of assignments and tools differed based on the discipline, for example, Writing Tools in Achieve for English, so it was important to also have access to classes from different disciplines. 


Below is an image of our understanding of relationships and interactions between Macmillan Learning, instructors, and students- notice the many question marks as we were trying to explore what was possible in Achieve.

Initial Student Interviews


We chatted with five current college students to not only better understand their experiences with courseware and communication, but also visualize their complex user ecosystem.


Our primary goal was to understand the value of communication for students in general to inform how to focus and enhance our communication solutions to better meet the needs of students.


Despite the availability bias and a nebulous research goal in mind, we found several key insights from these interviews, which validated some past research like student journey maps and competitive analyses we stumbled upon. 


Some notes from one of the sessions, which highlight what the student liked/didn't like about keeping track their work and some courseware tools they used:

Findings & Recommendations


After some empathy mapping, too-broad HMWs, and messy storyboarding, we came to a couple of findings:

Finding - Students don't reach out because they feel as though they may be behind or they are expected to know what to do.

Recommendation - A low-stakes chat option between instructors and students, as well as between students to support of a sense of belonging.

Finding - Having everything in one place helps students stay on track.

Recommendation - Explore LMS integration and how we can embed a notification framework to create a seamless, and ultimately helpful, experience.

Finding - Personalized and actionable feedback is important, especially for remote or larger class.

Recommendation - Make feedback more accessible, for both instructors to give on various assignment types and students to receive and revisit. 

Finding - A consistent and accessible need for  announcements, assignment updates, accessing grades/feedback, and study resources throughout a semester.

Recommendation - A functioning mobile app.

Admittedly, some of these are a bit broad and unrealistic to take on, but this was meant to start a conversation with other designers and get thinking about more specific concepts. 

The Project Sheet


The proposal of how to improve an aspect of communication within Achieve was presented following the audit. 


The Project Sheet was initial project documentation which included details such as the objective, use cases, research gaps, deliverables, important links, and more.


It served as a reference for not only myself but internal stakeholders and researchers as well as though those who were not directly working with me. It was an evolving document and created in collaboration with a product manager.


Secondary Research & Past Initiatives


While I was constructing my own research plan, I did some secondary research.

These are some comments on notifications from Productboard:


Competitor analyses showed:



I also looked at recommendations and best practices of online notifications and reminders, since the idea is definitely not new. Depending on individual needs, people with cognitive, learning, and neurological disabilities often rely on: 

Clearly structured content that facilitates overview and orientation

Options to suppress blinking, flickering, flashing, and otherwise distracting content

Predictable link targets, functionality, and overall interaction.

Consistent labeling of forms, buttons, and other content parts

Different ways of navigating websites, such as hierarchical menu and search options

Simpler text that is supplemented by images, graphs, and other illustrations.

While chatting with senior researchers and directors, I found similar initiatives in two of Macmillan Learning's retired platforms, Launchpad and Sapling Learning (a tool I coincidentally used on organic chemistry). 

Below are some sketches from a co-creation session for notifications for Sapling and a screenshot of how instructors could send reminders with a custom message within Launchpad:

Research Planning


A survey where students explained their reasoning and with a co-design section provided an indirect way to collect attitudinal as well as some behavioral data.


With some fine-tuning of the goals and questions from a research mentor and other senior researchers and validation from my product manager, we launched a survey with 20 students in UserTesting. Here are the primary research questions:


The survey explored the current pain points, challenges, or frustrations experienced by users in managing their learning progress and staying on track, how they're aware of tasks that they need to complete, and what information is meaningful to them, and their preferences.

"Co-designing" with Students


A co-design portion of the survey allowed for initial validation of some early concepts and the option for specific design suggestions.


A homepage was presented to students with options of where they would expect notifications to be:

60% of students expected notifications to be in the top right, next to their name or by the calendar view button.


Students were also presented with three basic concepts of where and what notificatications within Achieve could look like: 

40% of students chose this design- here are some comments about it:

60% of students chose this design- here are some comments about it:

10% of students chose this design, 1 in combination with B & 1 in combination A- here are some comments about it:

Research Synthesis


Once I did some more note taking, data visualization, and affinity mapping, I found that students want notifications to ultimately be:

Helpful,

Notifications had to be useful to students, that included the ability to customize and control them with ease.

Subtle,

Students gave good examples of where notifications did not impede the experience and didn't provoke feelings of anxiety or frustration. 

& All in one place.

Having information in one place helps keep students on track. Many students used their calendar views in their LMS as a planner.

Here's what was most surprising:

These things could have been clarified or asked more in depth:

After consolidating themes, reviewing good examples of notifications mentioned by students, and utilizing the co-design results of the survey I was more than ready to finally jump into ideating.

For an in depth look at results, feel free to reach out.

CONCEPTING

Initial Concepts


These concepts were quickly jotted down following the secondary research as I was still planning the survey. 


In the first concept, I imagined creating a companion-type app that reminded students of what they needed to do via a chatbot. It would also have addressed some of the recommendations we made in the audit, but the scope was a bit much for the time we had. The other main concepts were a sidebar and a dropdown, as seen in the co-design portion of the survey.

Synthesizing Concepts


I began with a brain dump of what notifications and a dropdown could entail. I also explored iconography. I denoted the concepts I was leaning towards in yellow. They included:

I moved back and forth between sketching and putting ideas together on paper and in Whimsical

I thought about the tone and copy from what I learned from my research, but also considered brand guidelines some of Macmillan Learning's values. I was still thinking about an AI-helper functionality, but didn't get around to exploring it in this context

For the settings page, I went straight into visualizing it digitally. It helped to keep those previous designs from Sapling accessible as I moved forward with mine. 

I redesigned the Achieve settings without thinking too much about the other details of the account page, as they were currently more separate from Achieve.

I primarily experimented with how the notification frequency and alerts/reminders would be set. 

VALIDATION

Usability Testing


Upon the third iteration or so, I felt confident enough to test out the design. We tested with 10 students through user testing and gave them 2 tasks:


Here's what users liked:


There were also some valuable recommendations:


It was important to watch each user interact with the prototype; Some didn't actually complete the task, despite them answering that they successfully completed the task.

Iterating the Notification Dropdown

Here's how the notification dropdown changed after feedback and testing:


After usability testing, I considered a larger view of the notifications dropdown that could be expanded and minimized. However, this felt like too much of a disruption and almost a separate page, which I had to remind myself was the least preferred among students in the survey.

Iterating the Settings

Here's how the notification settings changed after feedback and testing:

The Prototype


After just 10 days of iterating, I found a stopping place.

Screen Recording 2023-08-23 at 10.03.52 AM.mov

Ship it.

- a senior designer

Tech Validation


We got the chance to show our prototypes to several engineers and have a discussion of what creating it would realistically entail and require. Here's what we discussed:

Accessibility Validation


My mentor designer mentioned Accessibility Office Hours early on. I attended a couple out of curiosity and eventually brought my own prototype for feedback. Here's what I learned:

REFLECTION

Future Design Considerations


Areas for Exploration


Takeaways & Final Thoughts


Get feedback early on and make time for iterating.

Get to know what others are up to. 


Was this idea groundbreaking, innovative, or visually creative? Not particularly. Was it intriguing to explore student (and instructor) ecosystems and come up with potential new features? Definitely.

I ultimately (just barely) met my goals of wanting to at least test my prototype. I was also traveling around the UK and Italy during the project, so there was some brainstorming done in the air; It was definitely an eventful summer.

Nice. You made it to the end!

If you have any questions or would like to see anything more in depth, such as research data or any design work, please don't hesitate to reach out!